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	<title>Comments on: Disney Releases New TRON LEGACY Trailer at Comic-Con</title>
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	<link>http://dogponyshow.com/disney-releases-new-tron-legacy-trailer-at-comic-con/</link>
	<description>The Motion Picture and Television Industry Appreciation and Survival Guide</description>
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		<title>By: John D. Estes</title>
		<link>http://dogponyshow.com/disney-releases-new-tron-legacy-trailer-at-comic-con/comment-page-1/#comment-65</link>
		<dc:creator>John D. Estes</dc:creator>
		<pubDate>Fri, 23 Jul 2010 13:51:30 +0000</pubDate>
		<guid isPermaLink="false">http://dogponyshow.com/?p=762#comment-65</guid>
		<description>&lt;a href=&quot;#comment-64&quot; rel=&quot;nofollow&quot;&gt;@PaulG&lt;/a&gt; 
Exactly, PaulG.  Even in 1982, Tron was retro-tacky.  It was a very early synthesis of past and future, which has become so common today.  But it may have started here.

After mulling it over for a few hours, I was able to figure out exactly what was bothering me about the design execution.

In the original, the look and feel of &quot;the grid&quot; was largely B&amp;W with an explosion of artificial color and light.  It also appeared that a lot of that footage may have been shot on grainy stock, giving it an old film noir look. The original Tron definitely had a hard-boiled edge to it in both story and style.  Like film-noir, but futuristic.  Also, there were elements of Casablanca, Double Indemnity and The Maltese Falcon in the story.

This was very similar in concept to Blade Runner, which came out the same year (a week earlier), but completely different in execution.  Blade Runner gets most of the credit for creating &quot;Cyber Noir,&quot; but Tron&#039;s contribution can&#039;t be underestimated.

The new grid looks as though they put very little thought into it.  Just make it look cool.  I think that&#039;s what I was missing.  The thought.  The purpose.  The meaning beyond what I&#039;m seeing on the screen.</description>
		<content:encoded><![CDATA[<p><a href="#comment-64" rel="nofollow">@PaulG</a><br />
Exactly, PaulG.  Even in 1982, Tron was retro-tacky.  It was a very early synthesis of past and future, which has become so common today.  But it may have started here.</p>
<p>After mulling it over for a few hours, I was able to figure out exactly what was bothering me about the design execution.</p>
<p>In the original, the look and feel of &#8220;the grid&#8221; was largely B&#038;W with an explosion of artificial color and light.  It also appeared that a lot of that footage may have been shot on grainy stock, giving it an old film noir look. The original Tron definitely had a hard-boiled edge to it in both story and style.  Like film-noir, but futuristic.  Also, there were elements of Casablanca, Double Indemnity and The Maltese Falcon in the story.</p>
<p>This was very similar in concept to Blade Runner, which came out the same year (a week earlier), but completely different in execution.  Blade Runner gets most of the credit for creating &#8220;Cyber Noir,&#8221; but Tron&#8217;s contribution can&#8217;t be underestimated.</p>
<p>The new grid looks as though they put very little thought into it.  Just make it look cool.  I think that&#8217;s what I was missing.  The thought.  The purpose.  The meaning beyond what I&#8217;m seeing on the screen.</p>
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		<title>By: PaulG</title>
		<link>http://dogponyshow.com/disney-releases-new-tron-legacy-trailer-at-comic-con/comment-page-1/#comment-64</link>
		<dc:creator>PaulG</dc:creator>
		<pubDate>Fri, 23 Jul 2010 01:15:35 +0000</pubDate>
		<guid isPermaLink="false">http://dogponyshow.com/?p=762#comment-64</guid>
		<description>You&#039;re absolutely right, John! I vaguely remember watching the original...back in 1982 such extensive use of computer graphics was new &amp; exciting - it looked a bit fake &amp; tacky, but it didn&#039;t matter because it was so original for its time.

Nowadays computer graphics - improved over the intervening decades - are the norm, rather than a unique selling point. If you&#039;re planning a modern sequel to an old film whose principal selling point was its pioneering use of computerised animation, then, at a time when computerised animation is no longer considered avant-garde, you need to have some other reason for people to watch your film. 

I think the producers of &#039;Legacy&#039; might have missed a trick by going for &#039;perfect&#039; graphics rather than staying with the retro-tackiness of the original, which gave it so much of its character.</description>
		<content:encoded><![CDATA[<p>You&#8217;re absolutely right, John! I vaguely remember watching the original&#8230;back in 1982 such extensive use of computer graphics was new &amp; exciting &#8211; it looked a bit fake &amp; tacky, but it didn&#8217;t matter because it was so original for its time.</p>
<p>Nowadays computer graphics &#8211; improved over the intervening decades &#8211; are the norm, rather than a unique selling point. If you&#8217;re planning a modern sequel to an old film whose principal selling point was its pioneering use of computerised animation, then, at a time when computerised animation is no longer considered avant-garde, you need to have some other reason for people to watch your film. </p>
<p>I think the producers of &#8216;Legacy&#8217; might have missed a trick by going for &#8216;perfect&#8217; graphics rather than staying with the retro-tackiness of the original, which gave it so much of its character.</p>
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